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Flash Reviews: 24
Music Reviews: 3
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All Flash Reviews
24 Reviews | 3 w/ Responses
A lot of the platforming was pretty repetitive, with just jumping between platforms with crawling bugs, but it was still mostly enjoyable and occasionally excellent with multiple threats coming from all over the place, actually requiring you to use the slide and think about position. Possibly, there could have been some classic disappearing and moving platforms mixed in?
Anyway, definitely megaman and definitely fun.
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I thought the combat system was well thought through. I liked the way the spells had synergy and tactical uses. Putting up a rock wall to give yourself time to collect runes, or using them to gather enemies up for a storm strike or firestorm was satisfying.
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"Diverting for a few minutes, but gameplay problems"
Well I just quickly played through the adventure mode on hero difficulty. The AI seemed very easy to exploit. You just manouvered them so that they were stuck against an obstacle and then hit them at max range with heavy attack. I couldn't see any other tactics available, nor any reason at all to use the quick attack, when each successful hit made the enemy flash invulnerable for just over 2 seconds. I couldn't see a tactic beyond heavy attack, count to 3 and then heavy attack just as they become vulnerable and repeat.
So in conclusion, I think the gameplay needs to be reconsidered, possibly by adding blocking and a ranged attack. At the moment, quick attack seems just to be broken. Hit detection also seemed a bit dodgy, as I could hit the enemies when my weapon was blatantly no where near them.
Good luck with your next game!
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I felt the artwork deserved to be more polished for such a big game, and I also thought Fatal needed to be made much more epic. Unique music for him plus some special moves like:
:reduce your hp to 1.
: he spends a move charging up "Fatal draws upon the element of fire (random element)" and you need to hit him with an opposing elemental attack to stop him 1 shotting you.
I thought that would have made him a lot cooler and more worthy of this game.
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Mostly very good gameplay, although as others have pointed out, it's possible to become stuck at the edges of screens (which you can get out of by attacking).
I loved "Sharon" as the boatman's name. ^^
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Great fun.
I don't think the archers are too difficult. Everyone gets the aura shield ability automatically, so it's your choice whether you want to block all the arrows or get shot. I do agree it was slightly fiddly to fly, use aura shield, manouvre and then attempt to melee for those couple of sections with archers on high.
My only real complaint would be losing a lot of abilities towards the end of the game, abilities which you might have put a lot of points in (my max rank aura shield) and not having any reason or warning that your character is about to get severely nerfed and no way to respec.
My suggestion for improvement is either maybe automatically learn rank 1 only of the new abilities as you level up or let the player respec in the skills menu, so you still have a lot of freedom of choice, but you're not going to get owned by the zombie priest or bone dragon because you thought you'd never need power sword.
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"Good fun, but irritating if you make mistakes"
Sorry if I'm missing something, but I don't see how it's possible to reset the first level if you go wrong ( and I have done repeatedly- and each time I had to load the game up again.)
I'd like to see a nice "Reset level" button, which would make this game a lot better.
Author's Response:
The first level resets itself if you go wrong, just keep clicking the season dial.
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Some of the fights became very repetitive- block, quick slash, block, quick slash, block, quick slash, with the heavy slash rarely advisable at all. It was still reasonably fun although I felt the bosses could have been more difficult, perhaps requiring you to avoid a bit more scenery hasards. Overall, it should be interesting to see if the sequel improves.
Author's Response:
Yeah I really hope the stuff I learned while making this game will help me to improve on the sequel. I do take everyone's comments in consideration.
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Mr. T pities the fool that don't appreciate this comedy ( but it's obviously just a matter of taste, so if you don't like the lack of proper amitation, fair enough; I find it hilarious).
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Great tradtional fun with an excellent combat system which offers plenty of scope for devastating combinations and thought.
The only minor problem I noticed when playing through ( and it really is minor) is that the inventory quickly becomes very confused and cluttered. It's not a problem on hardcore, but you are reluctant to delete equipment you may need when playing on normal or beginner mode, so you quickly get a great big mess.
Would it perhaps be possible to divide the inventory into, for example, 4 categories of heavy, medium and light armour and weapons/misc?
Author's Response:
You will see a lot more options for filtering and managing your inventory in the sequel.
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